Convention clash: Abstract Images in Art and Science

Posted by shirley on February 27, 2009

Descartes, R. (1644) Principia Philosophiae

On February 18th, I attended the workshop ‘Abstract Images in Art and Science’ at Utrecht University, organized by dr. Ann-Sophie Lehmann, prof. dr. Paul Ziche, and Pim Verlaek as a cooperation between the Descartes Centre and the Visualisations Group of the Centre for Humanities. The Visualisations Group explores interdisciplinary approaches to the study of images and visual culture, and aims to connect researchers whose work is related to visual culture and the intersections between art and science.

The main goal of the workshop was to create dialogue between different scientific cultures that deal with the issue of abstraction. To this end the scientific background of the contributors ranged widely, from art history to the history of science, from computer science to logics, and from philosophy to media studies. Throughout the workshop, it would become clear that each scientific field not only came with a specific take on abstraction, but with a specific approach to bringing the point across. Dialogue in this sense was certainly facilitated; translation of concepts was often needed and added to a more concrete outcome for an interdisciplinary audience of students and professors.

The main problems that are encountered when studying the history of scientific images were addressed in the first lecture by prof. dr. Christoph Lüthy (dept. of philosophy, Radboud University Nijmegen). In the presentation “Words, Lines, Diagrams, Images: Towards a History of Scientific Imagery” he states that today’s science is very pictorial, judging by the new kinds of imagery found in contemporary science glossies. But what is the status of these images? Following the reasoning of art historian Martin Kemp, Lüthy argues that we are the heirs of renaissance revolution, both in our notion of science and our assets of visual tools. Historically, there are no criteria to distinguish images from non-images, and as similar imagery moves across centuries it is impossible to produce a stable taxonomy. The converse is true as well; comparable objects or processes are being expressed by extremely dissimilar visual means. Lüthy concludes that the meaning of a given image can only be grasped in the context of the epistemological, metaphysical and social assumptions within which it is embedded.

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Article in BLIK magazine

Posted by shirley on February 05, 2009

BLIK, the academic student journal for audiovisual culture asked me to revise (read: shorten by one third) a critical article I wrote in 2008 on research conducted by IBM. It will be published somewhere this month in their forthcoming issue on ‘theory and practice’. Abstract:

Faced with the challenge of sustaining innovation in the networked economy, management strategies appear that introduce elements of play to the work place. In 2007 IBM initiated research on the way corporate leaders may learn from leadership within Massively Online Role Playing Games, resulting in the suggested transfer of several features of the game GUI to the work place. This paper aims to highlight the problematic aspects of this research and its acclaimed practical use, arguing for critical reflection on the overall possibility and consequence of transferring technological features from a specifically coded game environment to a corporate setting.

Content BLIK 2.1